Kontaktujte nás | Jazyk: čeština English
dc.title | Design thinking role in process of solving creative projects | en |
dc.contributor.author | Soukalová, Radomila | |
dc.relation.ispartof | Proceedings of the 30th International Business Information Management Association Conference, IBIMA 2017 - Vision 2020: Sustainable Economic development, Innovation Management, and Global Growth | |
dc.identifier.isbn | 978-0-9860419-9-0 | |
dc.date.issued | 2017 | |
utb.relation.volume | 2017-January | |
dc.citation.spage | 5157 | |
dc.citation.epage | 5169 | |
dc.event.title | 30th International Business Information Management Association Conference - Vision 2020: Sustainable Economic development, Innovation Management, and Global Growth, IBIMA 2017 | |
dc.event.sdate | 2017-11-08 | |
dc.event.edate | 2017-11-09 | |
dc.type | conferenceObject | |
dc.language.iso | en | |
dc.publisher | International Business Information Management Association (IBIMA) | en |
dc.subject | creative project | en |
dc.subject | design process | en |
dc.subject | design thinking | en |
dc.subject | gamification | en |
dc.subject | support creativity | en |
dc.description.abstract | The article provides insights into the creative approach to innovation. It shows ways how to encourage creativity and invention at art-oriented faculty students. The essence of this new approach is the common project assignment for all students, sequential observation of partial results and subsequent presentation of selected and completed projects, e.g. at exhibitions; domestic and also abroad. The common assignment goal was to gain experience with process and implementation of design thinking process and to support creative thinking. Presented research process demonstrates whether this is an effective element in educational process and its results are studied and described below. The researches were focused on monitoring the design thinking process within the creative project development, i.e. from the assignment - brief, through individual creative art process to individual outputs in order to identify specific problems of design thinking process. An integral part consists in design process comparison at the studios and finding answers to the research queries. Presented conclusions are also a recommendation for a new common project assignment with the main topic "Game as a human being stimulus" and its three sub-topics "Game as an integral part of child's life", "Game as an integral part of human life" and "Game as an inspiration and motive". © 2017 International Business Information Management Association IBIMA. All Rights Reserved. | en |
utb.faculty | Faculty of Multimedia Communications | |
dc.identifier.uri | http://hdl.handle.net/10563/1007946 | |
utb.identifier.obdid | 43877891 | |
utb.identifier.scopus | 2-s2.0-85048607387 | |
utb.identifier.wok | 000443640503131 | |
utb.source | d-scopus | |
dc.date.accessioned | 2018-07-27T08:47:25Z | |
dc.date.available | 2018-07-27T08:47:25Z | |
utb.contributor.internalauthor | Soukalová, Radomila | |
utb.scopus.affiliation | Tomas Bata University in Zlín, Czech Republic |
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