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Historical 3D visualisations of Starý Světlov castle using Blender and Unreal Engine

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dc.title Historical 3D visualisations of Starý Světlov castle using Blender and Unreal Engine en
dc.contributor.author Pokorný, Pavel
dc.contributor.author Falešník, David
dc.relation.ispartof Lecture Notes in Networks and Systems
dc.identifier.issn 2367-3370 Scopus Sources, Sherpa/RoMEO, JCR
dc.identifier.isbn 978-3-03-077441-7
dc.date.issued 2021
utb.relation.volume 230
dc.citation.spage 351
dc.citation.epage 362
dc.event.title 10th Computer Science Online Conference, CSOC 2021
dc.event.location online
dc.event.sdate 2021-04-01
dc.event.edate 2021-04-01
dc.type conferenceObject
dc.language.iso en
dc.publisher Springer Science and Business Media Deutschland GmbH
dc.identifier.doi 10.1007/978-3-030-77442-4_30
dc.relation.uri https://link.springer.com/chapter/10.1007/978-3-030-77442-4_30
dc.subject 3D visualisation en
dc.subject historical visualisation en
dc.subject modelling en
dc.description.abstract The main task of this paper is to describe a visualisation method for Starý Světlov Castle. This castle was probably founded in the first half of the 14th Century when the massive castle core was built. Until the mid of 15th Century Starý Světlov Castle was an important residence of the local aristocracy. At the end of the 15th Century, the castle lost its importance and was gradually abandoned. Research by historians has made it possible to create sketches and paintings of the castle at the time of its greatest importance – in the first half of the 15th Century. The 3D complex model of the castle was created based on mentioned sketches and other resources from this period. All buildings and accessories were separately modelled and textured using UV mapping techniques. The rendered outputs are performed by a visualization application. The Blender software creation suite was used for modelling. Quixel Mixer was used for texturing and the final application was developed in Unreal Engine. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG. en
utb.faculty Faculty of Applied Informatics
dc.identifier.uri http://hdl.handle.net/10563/1010519
utb.identifier.obdid 43882958
utb.identifier.scopus 2-s2.0-85113386804
utb.source d-scopus
dc.date.accessioned 2021-09-06T20:39:29Z
dc.date.available 2021-09-06T20:39:29Z
utb.ou Department of Computer and Communication Systems
utb.contributor.internalauthor Pokorný, Pavel
utb.contributor.internalauthor Falešník, David
utb.fulltext.affiliation Pavel Pokorný1 and David Falešník2 1 Department of Computer and Communication Systems Tomas Bata University in Zlín, Faculty of Applied Informatics Nad Stráněmi 4511, 760 05 Zlín, Czech Republic | pokorny@utb.cz 2 Department of Computer and Communication Systems Tomas Bata University in Zlín, Faculty of Applied Informatics Nad Stráněmi 4511, 760 05 Zlín, Czech Republic | david.falesnik@seznam.cz
utb.fulltext.dates -
utb.fulltext.sponsorship This work arose from collaboration with the Czech National Heritage Institute and the Kroměříž Regional Council, which provides both methodological and professional assistance to heritage-site owners and managers in the Zlín Region.
utb.scopus.affiliation Department of Computer and Communication Systems, Tomas Bata University in Zlín, Faculty of Applied Informatics, Nad Stráněmi 4511, Zlín, 760 05, Czech Republic
utb.fulltext.projects -
utb.fulltext.faculty Faculty of Applied Informatics
utb.fulltext.ou Department of Computer and Communication Systems
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