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A conversion of 3D graphics from Blender to Unreal Engine

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dc.title A conversion of 3D graphics from Blender to Unreal Engine en
dc.contributor.author Pokorný, Pavel
dc.contributor.author Zapletal, Miroslav
dc.relation.ispartof Lecture Notes in Networks and Systems
dc.identifier.issn 2367-3370 Scopus Sources, Sherpa/RoMEO, JCR
dc.identifier.isbn 978-3-03-077441-7
dc.date.issued 2021
utb.relation.volume 230
dc.citation.spage 406
dc.citation.epage 417
dc.event.title 10th Computer Science Online Conference, CSOC 2021
dc.event.location online
dc.event.sdate 2021-04-01
dc.event.edate 2021-04-01
dc.type conferenceObject
dc.language.iso en
dc.publisher Springer Science and Business Media Deutschland GmbH
dc.identifier.doi 10.1007/978-3-030-77442-4_35
dc.relation.uri https://link.springer.com/chapter/10.1007/978-3-030-77442-4_35
dc.subject 3D graphics en
dc.subject conversion en
dc.subject graphic formats en
dc.description.abstract This paper describes the conversion possibilities between Blender and Unreal Engine. Although it may seem at first sight to be a simple issue, the opposite is true. Unlike 2D graphics, where a simple image is transferred from one graphics program to another, the problem is much more complex in 3D graphics. We want to transfer only the simple geometry of 3D objects very rarely. Blender is a tool for the entire 3D graphics pipeline - offers several types of representations, assigning materials and textures to objects, creating simple and more complex animations, various physical simulations, including collision detection (particle systems, fabric objects, flexible objects, liquids), etc. Unreal Engine is a state-of-the-art real-time engine and editor that features photorealistic rendering, dynamic physics and effects, lifelike animation, robust data translation, and much more. Main task of this article is to summarize the results of research aimed at finding out what can be converted between these programs and in what graphic formats. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG. en
utb.faculty Faculty of Applied Informatics
dc.identifier.uri http://hdl.handle.net/10563/1010522
utb.identifier.obdid 43882959
utb.identifier.scopus 2-s2.0-85113376075
utb.source d-scopus
dc.date.accessioned 2021-09-06T20:39:30Z
dc.date.available 2021-09-06T20:39:30Z
utb.ou Department of Computer and Communication Systems
utb.contributor.internalauthor Pokorný, Pavel
utb.contributor.internalauthor Zapletal, Miroslav
utb.fulltext.affiliation Pavel Pokorný1 and Miroslav Zapletal2 1 Department of Computer and Communication Systems Tomas Bata University in Zlín, Faculty of Applied Informatics Nad Stráněmi 4511, 760 05 Zlín, Czech Republic | pokorny@utb.cz 2 Department of Computer and Communication Systems Tomas Bata University in Zlín, Faculty of Applied Informatics Nad Stráněmi 4511, 760 05 Zlín, Czech Republic | m_zapletal@utb.cz
utb.fulltext.dates -
utb.fulltext.sponsorship -
utb.scopus.affiliation Department of Computer and Communication Systems, Tomas Bata University in Zlín, Faculty of Applied Informatics, Nad Stráněmi 4511, Zlín, 760 05, Czech Republic
utb.fulltext.projects -
utb.fulltext.faculty Faculty of Applied Informatics
utb.fulltext.ou Department of Computer and Communication Systems
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