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Title: | Gaming methods as an educational instrument of project manager's competencies increase | ||||||||||
Author: | Bočková, Kateřina; Polčáková, Martina; Gabrhelová, Gabriela | ||||||||||
Document type: | Peer-reviewed article (English) | ||||||||||
Source document: | International Journal of Applied Business and Economic Research. 2017, vol. 15, issue 6, p. 131-141 | ||||||||||
ISSN: | 0972-7302 (Sherpa/RoMEO, JCR) | ||||||||||
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Abstract: | The aim of presented paper is to present gaming methods to teach Management at the secondary schools towards the increase of the future project manager's competencies and his labor market placement.The concept is anticipated with the analysis of information sources describing gaming methods and their principles with an emphasison managerial competencies increase. Next in form of research we identify, if gaming methods are attractive for secondary school pupils and through the interviews with teachers of economical subjects we identify the possibilities of using these methods in the Management teaching on secondary schools with the impact on the increase of competencies of future project managers. The core of the work is the design of specific gaming methods for teaching the subject Management, which were actually implemented in the classroom. Questionnaire survey with pupils identifies strengths and weaknesses of the use of these methods and validates the use of these methods. © Serials Publications Pvt. Ltd. | ||||||||||
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