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Title: | The preparation of graphic models for a virtual reality application in Unity |
Author: | Pokorný, Pavel; Bírošík, Michal |
Document type: | Conference paper (English) |
Source document: | Advances in Intelligent Systems and Computing. 2020, vol. 1224 AISC, p. 331-340 |
ISSN: | 2194-5357 (Sherpa/RoMEO, JCR) |
ISBN: | 978-3-03-051964-3 |
DOI: | https://doi.org/10.1007/978-3-030-51965-0_29 |
Abstract: | Although Virtual Reality has existed for decades, it is currently experiencing a boom. This is mainly due to the new powerful hardware devices available to many people. Accompanying this greater availability, the fields of use are also currently expanding – medicine, military, business, engineering, education, entertainment, etc. The main purpose of Virtual Reality is to provide the user with a real-looking simulated environment, including interaction. Specialised developer software tools are used in order to create Virtual Reality applications that exploit suitable 3D graphics models. This paper deals with the creation and preparation of such graphical models - including textures, and the problems of the conversion process, to a developer application. Blender is used to create models and UV maps. The export of these models and UV maps from Blender is set up for easy implementation in the Substance Painter software, where the textures are drawn - and later, into the Unity developer engine for Virtual Reality application. © 2020, Springer Nature Switzerland AG. |
Full text: | https://link.springer.com/chapter/10.1007/978-3-030-51965-0_29 |
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