Kontaktujte nás | Jazyk: čeština English
Název: | Virtual training environments in a printing company |
Autor: | Pokorný, Pavel; Bírošík, Michal |
Typ dokumentu: | Článek ve sborníku (English) |
Zdrojový dok.: | Advances in Intelligent Systems and Computing. 2020, vol. 1295, p. 728-738 |
ISSN: | 2194-5357 (Sherpa/RoMEO, JCR) |
ISBN: | 978-3-03-063318-9 |
DOI: | https://doi.org/10.1007/978-3-030-63319-6_67 |
Abstrakt: | Although Virtual Reality technology has existed for decades, it has currently been experiencing a boom. This is - in particular, ensured by significant improvements in the availability and quality of Virtual Reality (VR) hardware that this technology requires. Virtual Reality is quickly expanding in many fields of human interests - scientific visualisation, the military, entertainment, healthcare, construction, etc. It is also increasingly being used in education and training. With the help of VR, industrial companies can train their employees to work more effectively, to improve their performance or to perform safe training programmes in high-risk scenarios. This paper sets out to describe proposed and implemented solutions for the use of VR for the new employee training process in a printing company. This solution includes the choice of a suitable VR headset and corresponding software tools. After that, the necessary graphical assets were prepared - (e.g. 3D models and their textures); these were then imported into the software in which the VR application was created. Its functionality was then tested in our laboratory and will be used in the relevant industrial environment. © 2020, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG. |
Plný text: | https://link.springer.com/chapter/10.1007/978-3-030-63319-6_67 |
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